[environment]
envmap = 
ambcolor = 1.0, 1.0, 1.0, 1.6
skycolor = 0.7, 0.90, 0.95, 2.0
hdr_exposure		= 0.75
hdr_bloom_clamp 	= 1.5
hdr_bloom_amount 	= 0.5
use_sun		= 0
use_envcolor = 0
use_skycolor = 1



[object]
//type = static
style = object
file = _objects\punisher.h4m
position = -12, 0.96, 3.8, 0
rotation = 0, 180, 0, 0
scale 	= 0.8, 0.8, 0.8, 1
cast_shadow = true

[omni]
//type = omnilight
position = -1, 3.0, 0
color = 0.7, 0.90, 0.95, 0.5
bound_color = 1, 1.0, 0.0, 0.16
near	= 0.3
range = 5.5
range_fade = 1



[spot_1]
//type = spotlight
position = -0.1, 1.2, 3.0
rotation = 90.0, 35.0, 0.0
color = 0.8, 0.90, 0.95, 1.0
bound_color = 1, 0.5, 0.0, 0.06
fov = 0.75
near	= 1.5
range = 4.5
fov_fade = 1
range_fade = 1


[spot_2]
//type = spotlight
position = 1.2, 1.2, 0.0
rotation = 90.0, 90.0, 0.0
color = 0.8, 0.90, 0.95, 1.0
bound_color = 1, 0.5, 0.0, 0.06
fov = 0.75
near	= 1.5
range = 4.5
fov_fade = 1
range_fade = 1


[spot_3]
type = spotlight
position = 1.4, 2.2, -1.05
rotation = 65.0, 90.0, 0.0
color = 0.8, 0.90, 0.95, 2.0
bound_color = 0.8, 0.0, 1.0, 0.04
fov = 0.85
near	= 1.5
range = 5.0
fov_fade = 1
range_fade = 1


[spot_4]
type = spotlight
position = -2.5, 2.2, 2.8
rotation = 65.0, 0.0, 0.0
color = 0.8, 0.90, 0.95, 2.0
bound_color = 0.8, 0.0, 1.0, 0.04
fov = 0.85
near	= 1.5
range = 5.0
fov_fade = 1
range_fade = 1



[spot_5]
type = spotlight
position = 1.3, 2.1, 2.5
rotation = 70.0, 50.0, 0.0
color = 0.8, 0.90, 0.95, 1.25
bound_color = 0.8, 0.0, 1.0, 0.04
fov = 0.85
near	= 1.5
range = 5.0
fov_fade = 1
range_fade = 1


[spot_5]
//type = spotlight
position = 1.2, 2.25, 2
rotation = 75.0, 70.0, 0.0
color = 0.8, 0.90, 0.95, 1.0
bound_color = 1, 0.5, 0.0, 0.06
fov = 1.0
near	= 1.5
range = 3.75
fov_fade = 1
range_fade = 1